6/25/2023 0 Comments Uploading staxel mods to workshop![]() First of all the Mod Name this will ofcourse be the name of your mod. Now on to the Mod Name, Visibility and Description. Now it's time for the preview image as the little note under the Preview Image says it should be 640 x 360 pixels with a maximum resolution of 1 MB, It doesn't say it should be JPG but It should be otherwise Steam can't find the right picture. ![]() You will se a line which says Folder a blank box and a button which says Browse, click on Browse and select (in my case) the example folder. The second option is Item if you're creating a new mod this should always be on New if you're updating an older mod make sure to check you're updating the right one.Īfter that will move down a bit more, you'll see Mod Data and Preview Image. You'll see 2 things Game and Item if you have both American Truck Simulator and Euro Truck Simulator 2 installed please make sure to check if you have the right game. Once it's finished uploading, select the file and unzip it in the root directory.Here I'll desribe how to use the SCS Workshop Uploader because at first it might seem a bit intimidating. This volition be a rather large files, and we highly recommend using an FTP (File Transfer Protocol) client for uploading this file. Upload the "Content" File to your Server:ĭelete the regular content"folder on your server, and then upload the zipped version to your server. FoxCore and any mods requiring are known to add files to the bin folder. In some cases, you will also need to cipher the 'bin' folder and upload it every bit well in order for the mods to piece of work. Please select the unabridged binder "content" and zip it, and all of the files inside. Click on "local files" tab, and then click on "Browse Local Files".Īnd this will display the location of the files for Staxel on your reckoner.Įmploy a zero client to compress the entire "Contents" folder into ane file. This will open up a window with several tabs beyond the top. So select "backdrop" at the bottom of the menu. Practise this from within Steam, past right-clicking on the Staxel game in your library. Once all the mods are fully installed, get to the local files on your home computer. Shut the Mod Managing director window by clicking the Ten in the upper right corner.ĭetect the "Local Files" on your Computer: When it's finished, all the mods volition show as "installed". Wait for information technology finish installing the mods. Yous will come across a smaller window announced with a progress bar. Click on yeah to brainstorm the mod installation process. If it hasn't finished downloading subscribed mods, it volition finish downloading those first before the window appears. ![]() It will show any mods that are already installed, and any mods that still need to be installed. You exercise not need to exist running staxel to start the Modern Director.Ī window volition open, and display all the mods you have subscribed to in the Steam Workshop. Note: the Mod Managing director can be run totally dissever from the game. In the carte that appears, click on "Mod Manager Tool". To run information technology, go to your Steam Library and right-click on Staxel. Staxel has a Modern Manager that must be run to really install mods. Hit the subscribe push button on each modernistic's page. Subscribe to the Mods you Want to Use on the Steam Workshop:īrowse the steam workshop, and select mods y'all want to play with. In gild to add mods to your Staxel Server on Nodecraft, you will kickoff take to subscribe to the staxel mods you would like to use in the Steam Workshop, run the modmanager on your game in unmarried player, and then upload the changed files to the server.
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